This was part of my FMP as a 3rd year game art student specialising in technical art.
The tool takes custom modular assets and spline input from Unreal and runs them through Houdini to create a corridor. Results can be controlled via global seed and modules can be swapped out at any time. This tool is designed to be project agnostic with parameters to tweak the height and width of the corridor.
This was a really cool project to work on, if you're interested in how I worked check out my development blog here:
https://www.artmiko.uk/final-major-project/sci-fi-corridor-generator
Seed Variations
Demo Cinematic